JumpLab: a testbed for studying jump motion and scrolling algorithms of videogames

Vx adjustment at takeoff

At the moment of the jump, the player character's horizontal velocity is multiplied by this factor to accelerate/decelerate the character. Acceleration is used in SNK "Metal Slug" (1996), and deceleration is used in CAPCOM "Ghosts'n Goblins" (1985).